![]() ![]() They're not conducive to the way that the game works now. When you find a tormented spirit, what is your reaction? It's probably "is it one of the 2 or 3 really rare ghosts I care about, is it a martyr that will kill me? If not, who cares." Outside of those specific situations, ghosts basically don't matter. I'm trying to find the right words to easily boil down my thoughts, but here is the long version: While I think new mechanics in PoE can easily still be immense boons for the game, I think the game is at a point where it would benefit far more from leagues focusing on improving old mechanics instead.ĮDIT: Just in case that wasn't clear, when I'm proposing these update leagues, I'm also proposing that the updated league mechanic would be present in maps either to the same or a similar extent to how it was when the league first went live. Information overload for newer players aside, having too many mechanics to content with can also end up being really limiting for design space when making items and skills.Īs we saw with Legion, the devs suddenly have to be very careful with what skills and items they put into the game, as some combos may suddenly be able to farm a particular game mechanic to almost game breaking degrees. PoE already has a million different mechanics, to the extent where the sheer amount of different things to do can even be perceived as negative from time to time. And, on top of that, it would also work as a semi-flashback league where newer players get to experience something very similar to how it was to play when that league was originally live, and older players can have a semi-nostalgia trip. Not only would it would give GGG the opportunity to give the mechanic as a whole a brush-up and bring it in-line with the game's current level of graphical and technical quality ( or at least, INTENDED level of quality), it allows GGG to add more content to the game and improve the game's overall quality without having to worry about how to integrate yet another league mechanic into the endgame ecosystem. ![]() Maybe even the ability to create outposts or encampments of your own deep beneath the earth?Ī content patch like this for any of he old league mechanics, whether it be Incursion, Delve, Bestiary, Betrayal or perhaps an old classic like Breach or Perandus, would be immensely exciting for me. I'm talking something like a league that maybe adds a ton of new Delve rooms and mechanics, new underground city types or ways to traverse the infinite dungeon grid. I want a league that takes existing mechanics and expands on them, making them better and adding more content to them without adding another new mechanic that has to be interacted with within its own separate framework. So, it dawned on me while thinking about what GGG could possibly be throwing at us in the next league that, while I do absolutely love new mechanics in PoE, what I really want is something that expands on previous mechanics. PoE Tool Development and #tool-dev on Discord!įlair Filters Casual Veteran Filter No Fluff No Lazy Sunday Information Discussion Video MTX Showcase Item Showcase Feedback All PoE Hideouts and #in-game-showcase on Discord! PoE Consoles Community and Path Of Exile Console Discord ![]() GGG's Guide to Fixing Connectivity Issues r/PathofExile's Frequently Given Answers page Service/Challenge/Bulk Trading: /trade 820 or Path Of Exile Trading DiscordĬhallenge Completion Sharing (no trading): /global 4040 Path of Exile Discord! Path of Exile Trading Discord Light Dark Rules Stash tab sales usually occur every 3 weeks. ![]() Path of Exile 2 Closed Beta: June 7th, 2024 Stash Tab Sale Dates (PDT) ~s~ Megathreads Directory click me!➔ 3.22 Threads Atlantis Stash Bundle (Guild) discounted to 95 Points (TODAY ONLY) and 19 more. ![]()
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